﻿using System.Diagnostics.Tracing;
using UnityEngine;
using UnityEngine.Events;

/// <summary>
/// This class is used for Events that have no arguments (Example: Exit game event)
/// </summary>

[CreateAssetMenu(menuName = "Events/Str Event Channel")]
public class StringEventChannelSO : EventChannelSO<string>
{
 
}

 

 